ABOUT ME
Hey there! I’m Stefan and I spend my days making games!
While I’m a Game Designer first, I do have a broader interest and skill set which I’m currently putting to the test in a solo-dev adventure! Feel free to have a look around and see what I’ve been up to so far!
Get in contact:
Stefan@SK98.games
Drift away in the serenity of the desert. ADRIFT is a chill, offroad driving game where you venture across dunes, forests, and canyons as you make your way to the city. Your cargo is a power source which allows you to unlock the map but be warned that every second you carry it, it becomes more and more volatile and will explode. You’ll need to visit cooling stations and other safe havens on your journey and map out the best route through this world to progress.
ADRIFT is a solo-dev project I released Dec 9th, 2025 as S . K . 9 . 8. I’ve worked on anything from C++ physics vehicles to procedural (assisted) environment tools to audio to game design.
Metal Gear Solid 3 REMIX
A one week self-study prototype based on the concept of MGS3 meets a tile-based strategy game such as X-COM. It reimagines the stealth gameplay with a systemic tile foundation. Instead of the tension drawn from ambiguity, the prototype aims for certainty and precision. The core challenges lean more towards optimisation as seen in turn-based strategy rather than stealth’s discovery.
In the prototype you’ll find concepts like viewcones, audio propagation and damage are all tied to the cells. This highly modular system links together all other systems within the cells. For example, a grenade explodes and reports damage and audio cues to the relevant cells. In turn, the cells dispatch the message to its tied actors.
Everything is visualised within the level’s grid pattern to enforce optimisation gameplay.
In the images below you can find the process of reimagining a level section from MGS3 to fit the grid-based concept. Starting with the sketch and layout and ending with the block out and implementation of the grid and actors.
‘Child of Lothian’ is a single-player, narrative driven, stealth game. Set in 18th century Edinburgh, the player falls victim to witch hunts.
‘Child of Lothian’ released Q2 2022 on Steam!
In ‘Child of Lothian’ I was responsible for the enemy NPCs and their AI systems. During pre-production I was accompanied by an AI programmer, after that I was solely responsible for this feature.
The entire game was developed in 8 months by a team of ~27 people.
‘Osakabe’ is a first person horror game taking inspiration from Japanese folk lore. Playing as a lost child the player is tasked with escaping a Japanese castle whilst trying to stay clear of the Osakabe.
‘Osakabe’ released in Q2 2021 on Itch.io!
My main responsibility on this project was the design of the Osakabe AI while working closely together with the AI programmer. As lead designer I also worked on getting the overall project to a desirable state.
The game was developed in 6 months by a team of ~13 people.
ADRIFT
Drift away in the serenity of the desert. ADRIFT is a chill, offroad driving game where you venture across dunes, forests, and canyons as you make your way to the city. Your cargo is a power source which allows you to unlock the map but be warned that every second you carry it, it becomes more and more volatile and will explode. You’ll need to visit cooling stations and other safe havens on your journey and map out the best route through this world to progress.
‘ADRIFT’ is targeted for release in 2025!
CHILD OF LOTHIAN
‘Child of Lothian’ is a single-player, narrative driven, stealth game. Set in 18th century Edinburgh, the player falls victim to witch hunts.
‘Child of Lothian’ is OUT NOW on STEAM!
OSAKABE
‘Osakabe’ is a first person horror game taking inspiration from Japanese folk lore. Playing as a lost child the player is tasked with escaping a Japanese castle whilst trying to stay clear of the Osakabe.
‘Osakabe’ released in Q2 2021 on Itch.io!
Game Design Instructor
